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As your player characters gather experience, you'll want to equip armor and weapons that allow them to better survive in more hostile environments and against more formidable adversaries.

The Equipment Category is grouped by where each particular item is worn or equipped, also referred to as a "slot."

Eq slots

There are currently twenty (20) "slots" (positions) for equipment. They are broken down in the following categories: lights, rings (2), neck (2), body, head, face, ears, leg, feet, hands, arms, shields, about, waist, wrist (2), weapon, and holdable.





1. LIGHTS

Lights provide room illumination. Some mobiles can't see in the dark, and therefore will not see you if you don't carry a light source. For instance, creatures in the Abyss and on the Greza Ship (in Skara Brae) can't see in the dark. If your group members remove their lights, the aggressive mobiles in those zones will not attack your tank.

Lights may also provide a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare lights provide additional benefits, like hit point and mana regeneration bonuses.

2., 3. RINGS

Rings provide a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare rings provide additional benefits, like hit point and mana regeneration bonuses.

4., 5. NECK

Necklaces, torques and other neckwear provide a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare neckwear provides additional benefits, like hit point and mana regeneration bonuses.

6. BODY

Plate mail,  chainmail and other body armor provides a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare body armor provides additional benefits, like hit point and mana regeneration bonuses.  

Body armor can take many forms as each of the character classes have restrictions on the weight and encumbrance that armor made of specific materials comprise.  Ninjas and thieves cannot wear heavier armor types, for example, and their lighter armor will often provide movement and dexterity bonuses.

7. HEAD

Helmets, masks and other headwear provide a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare headwear provides additional benefits, like hit point and mana regeneration bonuses.

Headwear can take many forms as each of the character classes have restrictions on the weight and encumbrance that helmets made of specific materials comprise.  Heavier headwear also limits range of vision in battle as well.   Ninjas and thieves cannot wear heavier armor types, for example, and their lighter headwear will often provide movement and dexterity bonuses.

8. FACE

Piercings, studs and other facewear provide a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare facewear provides additional benefits, like hit point and mana regeneration bonuses.

9. EARS

Earrings, studs and other earwear provide a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare earwear provides additional benefits, like hit point and mana regeneration bonuses.

10. LEG

Leg armor, greaves and other legwear provide a wide range of statistic benefits, from leveling attribute bonuses (such as  intelligencewisdom and constitution) to hitroll and damage bonuses. Rare legwear provides additional benefits, like hit point and mana regeneration bonuses.

11. FEET

Boots, shoes and other footwear provide a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare footwear provides additional benefits, like hit point and mana regeneration bonuses.

12. HANDS

Gloves,  gauntlets and other handwear provide a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare handwear provides additional benefits, like hit point and mana regeneration bonuses.

13. ARMS

Bracers, armlets and other armwear provide a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare armwear provides additional benefits, like hit point and mana regeneration bonuses.

14. SHIELD

Shields, bucklers and other arm protection provides a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare shields provide additional benefits, like hit point and mana regeneration bonuses.

15. ABOUT

Capes, shrouds and other cloaks provide a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare cloaks provide additional benefits, like hit point and mana regeneration bonuses.

16. WAIST

Beltwear provide a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare belts provide additional benefits, like hit point and mana regeneration bonuses.

17., 18. WRIST

Bracelets and other wristwear provides a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare wristwear provides additional benefits, like hit point and mana regeneration bonuses.

19. WEAPON

Weapons, beside serving as your primary attack basis (see damage dice) provide a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare weapons provide additional benefits, like hit point and mana regeneration bonuses.

20. HOLDABLE

Your off-hand weapon is considered a holdable.  These types of weapons provide a wide range of statistic benefits, from leveling attribute bonuses (such as intelligencewisdom and constitution) to hitroll and damage bonuses. Rare holdables provide additional benefits, like hit point and mana regeneration bonuses.

All items (119)

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