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The Emerald MazeEdit

Area designed by: Gonfalon
Emerald maze
Long ago a powerful young sorceress pushed the known limits of her craft beyond what was perhaps wise. She created a potent new spell, a variation on the simple magic missile which could find its target at any range, no matter how distant. Her missiles, however, were special. Iris intended to merely extend the range of her spell, but the incantation had an unforeseen bonus. Her magic missile somehow utilized temporal mechanics to achieve its unlimited range. It is always unwise to play with forces as elemental as Time itself. Her spell also did damage in proportion to the age of its target. Thus her spell, which would scarcely harm a normal human or even a longer-lived creature such as an elf or dwarf, could have catastrophic impact on beings far older.
After throwing a few spells at her former classmates and an unkind mentor, she ignorantly chose to target someone more powerful. The god she chose to target next was a well-known trickster and rogue. Everyone knew he had quite a sense of humor. Unfortunately, her poorly conceived spell completely obliterated him. His family was not amused. As a punishment for her crime they trapped her soul in a sword, shattered it, and created a magical prison to house the pieces. They created the prison in the form of a verdant green hedge maze in honor of their clever, brother who always loved green growing things.

LocationEdit

You can access the Emerald Maze via the Garden in New Thalos. From the central fountain in New Thalos, move 4n5w to the Garden. To enter the Emerald Maze, type:
enter maze


MobsEdit

A demonic, enchanted yew
A variety of butterflies
A minion of Iris
A long-eared hare
The head and torso of a troll
A troll's left hand (aggro)
(*) A troll's right hand (aggro)
A troll's left leg (aggro)
A troll's right leg (aggro)
(*) Edwin, the haggard cityguard
(*) A blind gardener
young basilisk
corpse of an adult basilisk
a shrike (bird)
(*) mobile loads a significant part of a constructible quest item

EquipmentEdit

ITEM ZONE MOB MOB TYPE L ML CLASS TAGS AL AC AVG SAC ACM HIT DAM STR INT WIS DEX CON CHA MOV SS OTH HP MAN REGEN CONSTRUCTIBLE
broadsword, sentient steel Iris Godbane Emerald Maze constructible weapon 28 !mctjb !n 7D4 18 4 2 2 wt 22
broadsword, possessed steel Emerald Maze constructible weapon 15 !mctjb 6D4 15 2 -30 2 sentient broadsword
broadsword, shimmering steel Emerald Maze constructible weapon 5 !mctjb 5D4 13 2 -15 2 possessed broadsword
shard, broken blade Emerald Maze blind gardener weapon 0 !cp 3D4 8 4 2 4 shimmering broadsword
long sword Emerald Maze Edwin weapon 0 !mc 1D10 6 4 2 2
shears, gardening Emerald Maze blind gardener weapon 0 !m 3D2 5 1 1
meteor chunk Emerald Maze enchanted yew treasure 0 0 0 1% 1% shimmering broadsword
Iris' focus stone Emerald Maze campfire treasure 0 0 -20 -20 10% sentient broadsword
bindings, leather blood-soaked Emerald Maze troll's right arm wrist 10 1 0 1 -1 possessed broadsword
bracelet, lead Emerald Maze Edwin wrist 0 -1 6 1 5
mortar, marble Emerald Maze blind gardener treasure 0 0 4 3 1
pestle, marble Emerald Maze blind gardener treasure 0 0 6 6
chips of malachite Emerald Maze enchanted yew treasure 0 0 0 possessed broadsword
stone, black Emerald Maze enchanted yew treasure 0 0 0
stone, dull grey Emerald Maze enchanted yew treasure 0 0 0
stone, green malachite Emerald Maze enchanted yew treasure 0 0 0
stone, purple Emerald Maze enchanted yew treasure 0 0 0
stone, golden Emerald Maze on ground treasure 0 0 0
stone, hematite Emerald Maze on ground treasure 0 0 0
shreds of a Midgaard guard's uniform Emerald Maze Edwin trash 0 0 0
merest sliver of chipped stone Emerald Maze enchanted yew trash 0 0 0
a piece of chalk Emerald Maze obelisk one trash 0 0 0 potion of laumspur
scrap of garbage Emerald Maze obelisk two trash 0 0 0
a chip of bone Emerald Maze on ground trash 0 0 -30 -10 -20 possessed broadsword
branch, broken yew Emerald Maze on ground trash 0 0 0
seeds, celery Emerald Maze on ground trash 0 0 0 potion of laumspur
basilisk balm Emerald Maze constructible potion 0 0 0
Iris's black panacea Emerald Maze constructible potion 0 0 0 sentient broadsword
potion of laumspur Emerald Maze constructible potion 0 0 0 iris' black panacea
jar of mint oil Emerald Maze Edwin potion 0 0 0 potion of laumspur
oil vitriol on a silver chain Emerald Maze blind gardener neck 0 0 -1 -1 basilisk balm
heart, basilisk Emerald Maze adult basilisk corpse food 0 0 0 basilisk balm
sprig of laumspur Emerald Maze on ground food 0 0 0 potion of laumspur
tongue, toad Emerald Maze young basilisk food 0 0 0 basilisk balm
obelisk, white marble (maze 1) Emerald Maze on ground canteen 0 0 0
obelisk, white marble (maze 2) Emerald Maze on ground canteen 0 0 0


Special NotesEdit

If you look at the entrance of the Emerald Maze, you'll see this description:
The entrance to the Emerald Maze stands before you.  You
Have a funny feeling that if you enter the Maze's walls
You will have to find some non-magical means of egress.
Every room in this zone is !magic; that is, you cannot cast magic in any of these rooms.

MapsEdit

Emerald maze 1

Hand-drawn map of the first level of the Emerald Maze drawn by Dank. The margin notes contain zone strategies.

Emerald maze 2

Hand-drawn map by Dank of the second level of the Emerald Maze.


It's recommended to include a tracking class (warrior, ranger, thief, jedi) in your group to quickly find the mobiles that load significant pieces of the constructibles within the zone.