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Weeden entrance

Zone Writer:[]

Raven and Chelliance  1992.  
Revised by Steppin and Ching of JediMUD 1998.

Reset Time:[]

30 minutes (occupied)

History/ Story:[]

The small coastal village of Weeden is home to many quaint fishermen and other denizens.  A protectorate of Midgaard and the realm of good King Welmar, it enjoys the security and peace provided by the beneficent ruler.  After journeying through the endless tracts of the great forest of Haon-Dor, a weary traveler can find succor at Tarle's Tavern, provender at the Harborside Restaurant, or further training from the skillful guildmaster and jack-of-all-trades Numinis.  Adventurers should be wary, however, of violent street thugs and a pesky dog that wanders the streets.  There are also sinister but as-yet unconfirmed rumors of an evil priesthood worshipping a hideous demon beneath the city's peaceful streets.  Should a group of brave adventurers dare the labrinyth under the city, information regarding this cult would be of great value to the village council.

Weeden Underground (Black Maze)[]

The maze and it's dark inhabitants was added in 1998 by Steppin and Ching.  It is presented here as part of the larger Weeden area.

Mobs of Note:[]

Helga, Tarle the Shopkeeper (!magic), Numinis, Bart, Portmaster (center ivory triptych panel), Jannie the Barmaid, fisherman, Black High Priest (old leather belt, left ivory triptych panel), White High Priest (center ivory triptych panel), Demon (crystalblade, left ivory triptych panel) black cultists and the minotaur (right ivory triptych panel).

Zone Strategies:[]

Weeden is a favorite of experience groups.   Weeden mobs are mostly !phys (resist physical damage) and ninjas (with the critical hit skill) do well here.
Use a Bard to debuff (slow, hopelessness, rage)each of the big mobs on the route  (Helga, Bart, Numinis and the Portmaster) and tank with at least -100AC.  A Bard / Fighter duo should not require heals.  Optionally, a Cleric / Fighter duo will find success with blindness debuffs and armor/ stone/ aid buffs.
Tarle (a shopkeeper) is in an !magic room, so you'll have to bash to initiate melee and rescue/summon out when low on HP.
There are clues and/or parts to three constructible quests in Weeden and the Weeden Underground (Maze):
The holy man provides clues to the Ephod quest.  Take a few moments to listen to his speech procedure.
There is a shortcut to the northern part of the Weeden Underground maze via the Revolting Pit in the Town Square.
> open secret
There is a secret room, Raven's Sanctum, accessible via the Miserable Chapel, via a hidden doorway.

Equipment:[]

ITEM TYPE MOB / OBJECT LOAD % DISPLAY
axe, two-handed battle weapon minotaur mL 10 !mctns 5D2 7.5 avg
axe, two-headed weapon minotaur mL 10 !mctns 5D4 12.5 avg 2 hit 2 dam
curved dagger weapon

dagger

thug mL 0 !rests 2D3 4.0 avg ench!
dagger, ceremonial weapon

dagger

white high priest mL 0 !c g! 3D5 9.0 avg 2 hit 2 dam
fishing pole, primitive other fisherman mL 0 !rests
flail weapon townguard mL 0 !rests 2D6 7.0 avg 2 hit 1 dam
nihaoma scroll white high priest mL 0 !rests cause light

create food

silvery gauntlets hand troubadour mL 15 b! !e 4 ac 1 dam 1 str
triptych, ivory hold

assembly

mL 10 !rests 2 int 2 wis
triptych, center panel component Portmaster 25.0% mL 0 !rests
triptych, center panel component white high priest 50.0% mL 0 !rests
uniform, black leather body town guard mL 0 !rests 36 ac -6 acM -3 ss ench!
wedding ring, slender golden device fisherman 10.0% mL 0 !rests !take

Maps:[]

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